Old Lash

Old Lash
Male Human Ranger 1
Chaotic Neutral

Strength 18 (+4)
Dexterity 16 (+3)
Constitution 12 (+1)
Intelligence 10 (+0)
Wisdom 12 (+1)
Charisma 8 (-1)
Size: Medium
Height: 6′ 0″
Weight: 190 lb

Total Hit Points: 12

Speed: 30 feet

Armor Class: 15 = 10 + 2 [leather] + 3 [dexterity]
Touch AC: 13
Flat-footed: 12

Initiative modifier: + 3 = + 3 [dexterity]
Fortitude save: + 3 = 2 [base] + 1 [constitution]
Reflex save: + 5 = 2 [base] + 3 [dexterity]
Will save: + 1 = 0 [base] + 1 [wisdom]
Attack (handheld): + 5 = 1 [base] + 4 [strength]
Attack (missile): + 4 = 1 [base] + 3 [dexterity]
Combat Maneuver Bonus: + 5 = 1 [base] + 4 [strength]
Combat Maneuver Defense: + 18 = 10 + 1 [base] + 4 [strength] + 3 [dexterity]
Light load:
Medium load:
Heavy load:
Lift over head:
Lift off ground:
Push or drag:
133 lb. or less
134-266 lb.
267-400 lb.
400 lb.
800 lb.
2000 lb.
Languages: Common

Dagger [1d4, crit 19-20/x2, range inc 10 ft., 1 lb., light, piercing]

Greatsword [2d6, crit 19-20/x2, 8 lb., two-handed, slashing]

Composite Longbow (attached to belt w/ string) [1d8, crit x3, range incr. 110 ft., 3 lb, piercing]

Leather armor [light; + 2 AC; max dex + 6; check penalty 0 15 lb.]

Feats:

Power Attack Take penalty on attack for larger bonus on damage
Quick Draw Draw weapon is free action
Skill Name Key
Ability
Skill
Modifier
Ability
Modifier
Ranks Misc.
Modifier
Acrobatics Dex* 7 = +3 + 1 + 3 [class skill]
Appraise Int 0 = +0
Bluff Cha -1 = -1
Climb Str* 4 = +4
Craft_1 Int 0 = +0
Craft_2 Int 0 = +0
Craft_3 Int 0 = +0
Diplomacy Cha -1 = -1
Disable Device Dex 4 = +3 + 1
Disguise Cha -1 = -1
Escape Artist Dex* 3 = +3
Fly Dex* 3 = +3
Heal Wis 1 = +1
Intimidate Cha 3 = -1 + 1  +3 [class skill]
Knowledge (nature) Int 4 = +0 + 1 + 3 [class skill]
Perception Wis 5 = +1 + 1 + 3 [class skill]
Perform_1 Cha -1 = -1
Perform_2 Cha -1 = -1
Perform_3 Cha -1 = -1
Perform_4 Cha -1 = -1
Perform_5 Cha -1 = -1
Ride Dex* 7 = +3  +1  +3 [class skill]
Sense Motive Wis 2 = +1  +1
Sleight of Hand Dex* 4 = +3 + 1
Stealth Dex* 7 = +3 + 1 + 3 [class skill]
Survival Wis 5 = +1 + 1 + 3 [class skill]
Swim Str** 4 = +4

* = check penalty for armor/shield
** = some groups double armor/shield penalties for swimmers

Favored class points: Hit points +1; Skill points +0

Adjust weapon attack rolls and armor penalties as required for masterwork / magic equipment.

Human

  • This human chose +2 to strength (already included)
  • Extra feat at first level (already included)
  • Four extra skill points at first level (already included)
  • One extra skill point at each additional level (already included)

Ranger

    • Favored enemies. Bonus applies to attack, damage, bluff, knowledge (can always make checks), perception, sense motive, survival.
    • Favored terrains. Bonus applies to initiative, geography, perception, stealth, surival; need not leave tracks.
    • Bonus to tracking
    • Combat Style
    • Endurance
    • Wild empathy (roll level + charisma bonus)
    • Endurance (level 3)
    • Hunter’s bond — either an animal companion or bond with companions and grant some favored enemy bonuses to them(level 4)
    • Woodland Stride (level 7)
    • Swift Tracker (level 8)
    • Evasion (level 9)
    • Quarry (level 11)
    • Camouflage (level 12)
    • Improved Evasion (level 16)
    • Hide in Plain Sight (level 17) — any favored terrain
    • Improved quarry (level 19) — any favored terrain
    • Master Hunter (level 20) — lethal attacks, superior tracking
    • High wisdom gains bonus spells daily
    • Concentration check: d20 + ranger level + wisdom modifier vs. DC

Favored Enemies:

    • Humanoids (orc) + 2

This ranger chose the archery track.

Class HP rolled
Level 1: Ranger 10

Old Lash’s Equipment:

27 lb
6 lb
4 lb
2 lb3 lb
5 lb
1 lb
2 lb
_____
50 lb
Weapons / Armor / Shield (from above)
Arrows (quiver of 20) x2
Throwing daggers x4
Backpack
Flint and steel
Torches x3
Climber’s kit
Thieves’ tools
Tools (miscellaneous) x1Total

Also…

      Climbing hooks (wrists), Cloak w/ cowl, Lash (black)

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